{"id":7030,"date":"2023-03-31T15:07:38","date_gmt":"2023-03-31T20:07:38","guid":{"rendered":"https:\/\/spaceengine.org\/?p=7030"},"modified":"2023-04-25T04:00:03","modified_gmt":"2023-04-25T09:00:03","slug":"0-990-46-1945-public-beta-fixes-and-improvements-2","status":"publish","type":"post","link":"https:\/\/spaceengine.org\/news\/blog230331\/","title":{"rendered":"0.990.46.1950 Public Beta (Fixes and Improvements)"},"content":{"rendered":"<p>We are pleased to announce that the latest update, version <span style=\"font-weight: 400;\">0.990.46.1950, is now available on the public beta branch (<a href=\"http:\/\/spaceengine.org\/news\/blog190623\/\" target=\"_blank\" rel=\"noopener\">how to join the beta<\/a>). This update is focused on bug fixes, as well as general updates and improvements to several aspects of the program. As always, a full changelog can be found at the bottom of this post, and some of the more noticeable changes are highlighted in the images below!<\/span><\/p>\n<p>Improved appearance of cold Earth-like planets (with large snow-coverage):<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7042\" src=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033.jpg\" alt=\"\" width=\"1920\" height=\"976\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033.jpg 1920w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033-300x153.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033-1024x521.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033-768x390.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033-1536x781.jpg 1536w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00033-700x356.jpg 700w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p>A fix for the \"transparent mountains\" bug (artifact of the atmospheric scattering rendering):<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7039\" src=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00092.jpg\" alt=\"\" width=\"1366\" height=\"768\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00092.jpg 1366w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00092-300x169.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00092-1024x576.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00092-768x432.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00092-700x394.jpg 700w\" sizes=\"auto, (max-width: 1366px) 100vw, 1366px\" \/><\/p>\n<p>Fix for the lighting of terrain detail textures under water:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7037\" src=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00100.jpg\" alt=\"\" width=\"1366\" height=\"705\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00100.jpg 1366w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00100-300x155.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00100-1024x528.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00100-768x396.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00100-700x361.jpg 700w\" sizes=\"auto, (max-width: 1366px) 100vw, 1366px\" \/><\/p>\n<p>Fixes for the artifacts near shores:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7035\" src=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131.jpg\" alt=\"\" width=\"1920\" height=\"1017\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131.jpg 1920w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131-1024x542.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131-1536x814.jpg 1536w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00131-700x371.jpg 700w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p>Improved shorelines, rivers, and lakes on Earth:<br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7033\" src=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132.jpg\" alt=\"\" width=\"1920\" height=\"1017\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132.jpg 1920w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132-1024x542.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132-1536x814.jpg 1536w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00132-700x371.jpg 700w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p>And improvements to make 3D water lighting match terrain lighting, so that the transition to 3D water is now almost perfect!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-7031\" src=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110.jpg\" alt=\"\" width=\"1920\" height=\"1017\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110.jpg 1920w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110-1024x542.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110-1536x814.jpg 1536w, https:\/\/spaceengine.org\/wp-content\/uploads\/2023\/03\/scr00110-700x371.jpg 700w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<h4><span style=\"font-weight: 400;\">Changelog (0.990.46.1950):<\/span><\/h4>\n<ul>\n<li><span style=\"font-weight: 400;\">Fixed bug with cut-off text on tutorial dialogs if GUI scale is larger than 100%<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed bug with background stars magnitude in the Chart mode when opening it with narrow camera FOV<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed some bugs with planet re-classification after evolution of life and atmosphere<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed bug with the rings winter effect (it had made clouds black instead of transparent)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Better appearance of frozen terra worlds (large snow coverage)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed some catalog errors<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Faster initial creation of sprite galaxy and nebula models<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed DPI scaling of non-client area of SE window (header)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed flashing of planet lighting in auto and manual exposure modes<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed planets lighting in the Chart when opening and manipulating Wiki or Solar System Browser<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed blurriness of planet image in the Wiki<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed ship model disappearing in planet shadow<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed rendering of labels of static ships and asteroids with custom models<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed cutting of outer edge of rings around small bodies (asteroids)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed illumination of brown dwarfs by stars<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed illumination of planets by brown dwarfs<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Updated palettes of brown dwarfs<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Updated localizations<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed artifacts in stereoscopic modes on NVidia<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Power save mode: framerate is limited if SE window loses focus (PowerSaveMaxFPS variable in the config)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed main menu layout for 720p displays<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed the \"transparent mountains\" bug (artifact of the atmospheric scattering rendering)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed atmospheric scattering artifact near shoreline and discontinuity at horizon<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed atmospheric attenuation calculated for underwater terrain (the Mariana trench was visible from space)<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed bug with clouds disappearing at altitude of 10 km on oceanic planets<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed lighting of terrain detail textures (soil) under water<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed lighting on underwater terrain if water layer is switched off<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Fixed artifacts near the shoreline<\/span><\/li>\n<li><span style=\"font-weight: 400;\">3D water lighting matches terrain lighting, transition to 3D water is almost perfect<\/span><\/li>\n<li><span style=\"font-weight: 400;\">Better shoreline, rivers and lakes on Earth<\/span><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>We are pleased to announce that the latest update, version 0.990.46.1950, is now available on the public beta branch (how to join the beta). This update is focused on bug fixes, as well as general updates and improvements to several aspects of the program. As...<\/p>\n","protected":false},"author":6,"featured_media":7031,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-7030","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/7030","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/users\/6"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/comments?post=7030"}],"version-history":[{"count":12,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/7030\/revisions"}],"predecessor-version":[{"id":7056,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/7030\/revisions\/7056"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media\/7031"}],"wp:attachment":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media?parent=7030"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/categories?post=7030"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/tags?post=7030"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}