{"id":3286,"date":"2019-06-11T09:10:21","date_gmt":"2019-06-11T09:10:21","guid":{"rendered":"http:\/\/spaceengine.org\/ru\/?p=3286"},"modified":"2021-07-02T13:07:03","modified_gmt":"2021-07-02T13:07:03","slug":"%d1%80%d0%b5%d0%bb%d0%b8%d0%b7-spaceengine-0-990","status":"publish","type":"post","link":"https:\/\/spaceengine.org\/ru\/news\/blog190611\/","title":{"rendered":"\u0420\u0435\u043b\u0438\u0437 SpaceEngine 0.990!"},"content":{"rendered":"<h2>\u0420\u0435\u043b\u0438\u0437 \u0441\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f!<\/h2>\n<p><iframe loading=\"lazy\" src=\"https:\/\/store.steampowered.com\/widget\/314650\/\" frameborder=\"0\" width=\"646\" height=\"190\"><\/iframe><\/p>\n<p>\u0421\u043f\u0438\u0441\u043e\u043a \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439 \u043e\u0433\u0440\u043e\u043c\u043d\u044b\u0439 - 3 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438!<\/p>\n<h4>SPACEENGINE 0.990 CHANGELOG<\/h4>\n<h4>Major changes:<\/h4>\n<p>4<br \/>\n- Procedural volumetric raymarched nebulae<br \/>\n- Improved resolution of planetary terrain rendering up to sand grains level<br \/>\n- Physically-based rendering of terrain materials and space ships<br \/>\n- Full VR support: native for Oculus Rift and HTC Vive with controllers, and all Steam-VR compatible HMD<br \/>\n- New post-processing effects<br \/>\n- New animated main menu, combined settings menu<br \/>\n- Built-in tutorials, based on a scenario scripts<br \/>\n- Unified settings menu<br \/>\n- New planet classification system<br \/>\n- Ported to 64 bit<\/p>\n<h4>Terrain:<\/h4>\n<p>- Geometry is independent of textures, faster loading of mountain silhouettes<br \/>\n- Nodes\/textures loading priority: closer to camera are loads first<br \/>\n- Changed terrain error metrics to higher level of detail<br \/>\n- Meshless terrain rendering (vertex shader texture fetching)<br \/>\n- Optimized texture transfer to and from GPU<br \/>\n- Optimized VRAM storage of generated\/loaded terrain textures - texture arrays<br \/>\n- Support of compressed formats for generated\/loaded terrain textures<br \/>\n- All Solar System textures updated to be supported by a new terrain engine<br \/>\n- Large-scale detail textures - \"biome sample textures\":<br \/>\n--- Old texture atlas is replaced by sample textures which are stored in the texture array<br \/>\n--- Biome preset system to configure detail textures and palettes, replaces the planet palette system<br \/>\n--- Biome preset editor, embedded into the Planet editor<br \/>\n--- Big collection of sample textures and planet class presets<br \/>\n- Small-scale detail textures - \"soil materials\":<br \/>\n--- Complex terrain materials, assigned to a surface based on its color and slope<br \/>\n--- Soil preset system to configure materials<br \/>\n--- Soil preset editor, embedded into the Biome preset editor<br \/>\n--- PBR rendering of soil materials<br \/>\n--- Displacement mapping of soil materials<br \/>\n--- Big collection of material textures and material presets<br \/>\n- New landforms, based on Rodrigo's mod: rivers\/canyons, rifts<br \/>\n- Better continent\/sea trench shape function<\/p>\n<h4>Planets:<\/h4>\n<p>- Clouds on gas giants and emission textures on stars cannot be switched of<br \/>\n- Updated close-up noise effect of rings<br \/>\n- The \"rings winter\" effect for Saturn and procedural planets<br \/>\n- Introduced new parameters for the planets scripts: SemiMajorAxisKm, PericenterDistKm, PeriodDays, MassKg<br \/>\n- Opposition effect increases the analytic brightness of a moon or planet, thus affects lighting<br \/>\n- Limited tidal heating of moons<br \/>\n- Thin dust rings around procedural planets like Saturn's E ring<br \/>\n- Uranus-like narrow rings around procedural planets<br \/>\n- Number of eclipse shadows per planet increased to 8<br \/>\n- Separate specular power for water and icy surfaces on planets<br \/>\n- Probability settings for a very massive moons and binary planets are moved to the config file<br \/>\n- Planets with a large moons with a mass ratio less than 20 are classified as a binary planets<br \/>\n- Binary planet and its companion are named \"a\" and \"b\"<br \/>\n- Custom models for asteroids and other planetary bodies<br \/>\n- Support for 3-axial ellipsoid planetary bodies, new script parameters: Oblateness (x,y,z) and Dimensions (x,y,z)<br \/>\n- Support for Hapke BRDF for custom planetary body models<br \/>\n- More realistic moon system generation for gas giants<br \/>\n- Added parameter \"humidity\" to control vegetation spread on planets with life<br \/>\n- Jupiter-like polar cyclones on gas giants, and script\/editor parameters to control them<br \/>\n- Equatorial ridge on airless moons and planets<br \/>\n- Equatorial ridge on small moons orbiting inside parent planet's rings<br \/>\n- Generation of hot gas giants on polar and retrograde orbits<br \/>\n- Life of planets is originated based on their surface volatiles, not the class (so carbonia and ferria can produce organic life, frozen aquaria or terra can produce exotic life, etc)<br \/>\n- Aerial organic life on some terrestrial planets (planets which have develop a runaway greenhouse as a result of life changing atmosphere composition)<br \/>\n- Improved density and size distribution of small craters<br \/>\n- Captured outer moons may not be tidally-locked to their planets<br \/>\n- Updated exoplanets catalog up to June 4, 2019<\/p>\n<h4>New planet classification and chemistry:<\/h4>\n<p>- Bulk composition classes: terra (rocky planet), carbonia (carbon planet), ferria (iron planet), aquaria (water\/ice planet), neptune (ice giant) and jupiter (gas giant)<br \/>\n- Size classes (based on planet mass): micro-, mini-, sub-, (no prefix), super-, mega-<br \/>\n- Surface volatiles classes: airless, arid, lacustrine, marine, oceanic, superoceanic<br \/>\n- Wide diversity of a possible ocean composition on planets: water, ammonia, carbon dioxide, sulfur dioxide, hydrocarbons and others; mixtures are also possible<br \/>\n- Updated planetary chemistry code generates not only the composition of the atmosphere, but also composition of oceans and surface ices<br \/>\n- Composition of ocean is in consistence with the temperature atmospheric pressure<br \/>\n- Supercritical ocean planets (where water vapor is a supercritical fluid) are classified as minineptunes<br \/>\n- Terrestrial planets with atmospheric pressure greater than 1000 atm are classified as minineptunes<br \/>\n- Conditions on the ocean bottom is calculated to determine whether it is rocky or covered by ice VI or ice VII; it is used to determine habitability of the planet<\/p>\n<h4>Solar System:<\/h4>\n<p>- Complete list of moons of all gas giants<br \/>\n- New textures for almost all planets and moons<br \/>\n- Analytical model of orbits of Saturn's trojan moons Helene (trojan of Dione), Calypso and Telesto (trojans of Tethys)<br \/>\n- Analytical model of orbits of Saturn's co-orbital moons Janus and Epimetheus, swapping orbits every 4 years<br \/>\n- Analytical fit of the DE-431 model for 8 major planets<br \/>\n- Increased texture resolution of some planets in default installation (Earth, Mars etc)<\/p>\n<h4>Stars:<\/h4>\n<p>- Integrated Cirax's binary stars catalog updates 1 and 2<br \/>\n- Updated catalog of S stars orbiting Sagittarius A* black hole (ESO)<br \/>\n- More precise stellar data for all potentially habitable exoplanets<br \/>\n- Dense and bright corona for Wolf-Rayet stars (imitation of the powerful stellar wind)<br \/>\n- More realistic distribution of sunspots<br \/>\n- Experimental black hole jets based on comet tail particle system<br \/>\n- Updated data for septuple star system Nu Scorpii<br \/>\n- Procedural open cluster is generated in the center of a procedural diffuse nebula<br \/>\n- Procedural white dwarf\/neutron star\/black hole is generated in the center of a procedural planetary\/supernova remnant nebula<br \/>\n- In the HDR mode star surface automatically become darker on approach to reveal details<\/p>\n<h4>Ray-marched nebulae:<\/h4>\n<p>- Volumetric nebulae rendering using ray-marching technology<br \/>\n- Editor for ray-marched nebula<br \/>\n- Fully customizable shader for ray-marched nebulae: config file describes parameters\/uniforms, witch automatically added to the shader, editor and scripts<br \/>\n- Ability to replace model of a certain galaxy or nebula with a custom shader effect using a special script<br \/>\n- Presets for procedural volumetric ray-marched nebulae<\/p>\n<h4>Sprite nebulae and galaxies:<\/h4>\n<p>- Gamma-corrected rendering of E galaxies<br \/>\n- Hi-quality (bicubic) upsampling for rendering of volumetrics (galaxies, nebulae, comet tails, aurora)<br \/>\n- Galaxy\/nebula sprite texture atlases are extended to 4x4 tiles<br \/>\n- More aggressive LOD switching for galaxy and nebula sprite models to save performance in clusters<br \/>\n- Integrated nebulae addons by BambusDude and Phunnie<br \/>\n- Integrated galaxies addon by Kexitt<br \/>\n- Parameters Brightness and Transparency for galaxy and nebula sprite model script<\/p>\n<h4>Space ships:<\/h4>\n<p>- Ships are separated from Planetarium and moved into Flight Simulator game mode<br \/>\n- Introduced mass of a ship modules and thrust of an engine modules, recalculated total mass and thrust of all default ships<br \/>\n- Updated ship editor<br \/>\n- Uncontrollable space ships on a pre-defined orbits<br \/>\n- The \"Hold altitude\" command while landing starts the starts takeoff sequence<br \/>\n- Experimental PBR + IBL rendering<br \/>\n- Added fake aerodynamics model with just a drag force, to use with UFO cheat<br \/>\n- Added ability to switch off (hide) space ships: a button on the Filters toolbar and a checkbox in the Settings menu, also script commands and console variables<br \/>\n- Script parameter 'Type' for space ships and custom planetary body models to filter them out in the Ships manager (controllable, real static, game static, custom model)<br \/>\n- Packed (smaller) formats of *.sm models, console command OptimizeSM to convert between them<br \/>\n- Support of importing obj saved in 'quads' (no need to convert to 'triangles' anymore)<br \/>\n- Support of DXT5-YCoCg compressed textures and BC4 compressed normal maps for space ships<br \/>\n- Camera binding mode is automatically set to \"Follow\" if ship HUD mode is changed to \"Orbital\" or \"Warp\", and to \"SyncRot\" if changed to \"Horizontal\" or \"Docking\"<br \/>\n- Hold altitude autopilot uses aerodynamics (ailerons and elevator) to keep flight direction horizontal<br \/>\n- Custom sound file for every engine effect, including warp drive<br \/>\n- Sound of nearby ships in the atmosphere<\/p>\n<h4>Interface:<\/h4>\n<p>- New main menu design with animated background scene<br \/>\n- New settings menu, combining old player, magnitude, filters, graphics, display, sound and controls settings<br \/>\n- New hi-resolution fonts<br \/>\n- Going to the saved location adds it to the journey log<br \/>\n- Updated loading splash window and loading screen<br \/>\n- New splash window textures<br \/>\n- Quotes of famous scientists on loading splash window<br \/>\n- Click on a planet\/star disk selects it<br \/>\n- Mouse cursor is captured in screenshots\/video in \"record with GUI\" mode<br \/>\n- Mouse cursor hides itself after 2 seconds of inactive<br \/>\n- Displaying of orbital resonances with neighbouring bodies in the planet Wiki<br \/>\n- Added asteroid and KBO types to info table and Wiki<br \/>\n- Added credits screen and donate button to the main menu<br \/>\n- Colors of orbits, labels and markers could be adjusted in the GUI skin config file<br \/>\n- Added new soundtracks<br \/>\n- Large drop-down boxes (as like module selector in the ship editor) could be scrolled with mouse wheel, and are adaptive to the screen resolution<br \/>\n- Drop-down box behavior changed to the classic one (the box stays opened until left click)<br \/>\n- Labels are drawn with the big font<br \/>\n- Changed format of localization files, to support the new planet classification<br \/>\n- Added \"eng-gui.cfg\" localization file<br \/>\n- Added a new overlay - displaying the full phase area of the eclipse shadow<br \/>\n- Esc button closes currently opened dialog window first, then opens main menu<br \/>\n- Editor menu with the \"palette\" of tools<br \/>\n- Names of axes and buttons of VR controllers in the settings menu<br \/>\n- Graphics settings menu have options to set up resolution of warp and reflection textures, resolution of render buffer for fish eye and 360\u00b0 projections<br \/>\n- Option in user settings to choose between planetary class name sets: terra\/aquaria\/neptune\/jupiter or earth\/titan\/ice giant\/gas giant<br \/>\n- Word \"Catalog\" is changed to \"Real\" in interface (\"Catalog stars\" -> \"Real stars\" and so on)<br \/>\n- Displaying azimuth and height of a celestial object when observing from planet surface (in info table and wiki)<br \/>\n- Checkboxes\/variables to turn on\/off accretion disks and jets<br \/>\n- Magnitude\/Camera toolbar have buttons to change FOV and editable values (click and type value using keyboard)<br \/>\n- All sliders on the Settings dialog have editable values (click and type value using keyboard)<br \/>\n- Added 'Take screenshot' button to the Camera toolbar<br \/>\n- Localizations: ability to use custom word order in a planet classification string and make it separated by comma or conjunctive<\/p>\n<h4>Updated Universe Map:<\/h4>\n<p>- Added ambient lighting to planets<br \/>\n- Automatic adjust of the amount of visible object<br \/>\n- New \"Exploration\" mode<br \/>\n- The Universe Map have its own music theme<br \/>\n- Option to quickly hide procedural objects<br \/>\n- Smooth zooming of the Map by clicking the Zoom slider<br \/>\n- Elliptical galaxy haze is not rendered on a scale smaller than the galaxy's radius<\/p>\n<h4>Updated System Chart:<\/h4>\n<p>- New comparison modes: by diameter, mass, density, temperature<br \/>\n- The system architecture mode: 2D map of a system hierarchy<br \/>\n- Better controls, camera movements are limited<br \/>\n- The System Chart have its own music theme<br \/>\n- Smooth animation on changing comparison mode or filters<\/p>\n<h4>Updated Solar System Browser:<\/h4>\n<p>- The \"Goto\" button appears on a planet cell on mouse hovering<br \/>\n- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself<br \/>\n- Context menu point \"Browse planetary system\" opens the Solar System Browser on a currently selected object's hierarchy level<br \/>\n- New displaying style of binary planets: both components are shown in the same cell<br \/>\n- F2 opens Solar system browser at selected object's hierarchy level (so if moon is selected, it opens the list of moons); Shift-F2 opens the system root level<br \/>\n- Displaying of the brief object info when hovering mouse over the table cell<br \/>\n- Displaying of solitary and binary asteroids\/comets, if they were previously selected by some other method<br \/>\n- Double-click on the cell to enter next hierarchy level<br \/>\n- If Solar System Browser is opened while planetary\/SNR nebula is selected, selection switches to the nebula's core star and SSB opens for it<\/p>\n<h4>Updated Star Browser:<\/h4>\n<p>- Planet classes filters are updated for the new planet classification<br \/>\n- Added new filters: atmosphere and ocean composition, ocean depth<br \/>\n- A list of a life-bearing bodies is displayed while hovering the mouse cursor over the cell in the \"Life\" column of the table, as like the \"Filter\" column<br \/>\n- Consequential selection of the planets in the match list by left-clicking the \"Life\" or \"Filter\" column<br \/>\n- New options to search only among catalog and\/or procedural stars and only catalog planetary systems<\/p>\n<h4>Updated Wiki:<\/h4>\n<p>- Displays of the current (osculating) orbital parameters for objects which uses custom ephemerides<br \/>\n- Planet bulk composition is added to the \"Physical\" tab<br \/>\n- New tab to show the ocean data and its composition<br \/>\n- Displaying of equatorial, polar and mean radius of a planet, info table displays mean radius instead of equatorial<br \/>\n- Experimental procedural description generator<br \/>\n- Ability to create custom (mod) local database files for object descriptions<br \/>\n- New field added to the object descriptions database - Franchise<br \/>\n- Wiki displays info about object type: real, procedural or object form franchise<br \/>\n- Characters '\u2013' (en dash, 0x96, Alt-0150) and '\u2014' (am dash, 0x97, Alt-0151) were added to fonts<\/p>\n<h4>Updated Locations dialog:<\/h4>\n<p>- New locations browser, turned into load\/save menu with locations previews<br \/>\n- Updated the Locations dialog - options to copy and paste a location code or url to\/from the clipboard<br \/>\n- New system for sharing locations: a protocol for se:\/\/ URLs<br \/>\n- The Player settings dialog has a button to register se:\/\/ protocol in your system to be able to open se:\/\/ url with SE (administrator right required!)<br \/>\n- When loading location, its preview is shown on the loading screen with the scanline effect<\/p>\n<h4>Updated planet editor:<\/h4>\n<p>- Parameter RotationOffset for the Clouds<br \/>\n- Option to link change of orbital period and semimajor axis (automatic re-computation if another were changed)<br \/>\n- Editing comet tail parameters<br \/>\n- Editing procedural planetary rings parameters<br \/>\n- Editing surface and clouds glow map color and brightness<br \/>\n- Editing aurora colors<br \/>\n- Surface or clouds parameter TempMapMaxTemp to define which temperature in Kelvins corresponding to white pixels in the temperature map<br \/>\n- Preserving NO_DATA values of sliders (fix of exporting weird values like -1.#IND)<br \/>\n- Sliders displays NO_DATA values, slider handle is invisible in that case<br \/>\n- To set NO_DATA value to the parameter, type anything but a number into the slider's input field<br \/>\n- Preserving zero values of logarithmic sliders (fix of exporting weird values like -1.#IND)<br \/>\n- Logarithmic sliders displays log(0) value if attached parameter is zero, slider handle is invisible in that case<br \/>\n- To set 0 value to the parameter of the logarithmic slider, type 0 into slider's input field<br \/>\n- Button to toggle the ship editor from the planet editor for the \"fake host planet\" of a static ship<br \/>\n- Button to toggle the planet editor from the ship editor for the \"fake host planet\" of a static ship<\/p>\n<h4>Controls:<\/h4>\n<p>- Ability to bind a change of stereobase on keys and gamepad\/joystick buttons<br \/>\n- Removed the \"Auto velocity\" button<br \/>\n- Joystick\/controller bindings are saved to its own config file<br \/>\n- Camera clips at ocean surface if moved faster than 1 km\/s, diving is possible at lower speeds<br \/>\n- Switch to a shooter-like rotation controls near surface of a planet (fixed vertical axis)<br \/>\n- Configurable sensitivity of analog actions for keyboard and controller: turns, change of velocity, stereobase, time speed, exposure and interface scrolling<br \/>\n- Configurable controller axis dead zone (in the controller config file)<br \/>\n- Proper names of buttons and axes of XBox360-compatible game controllers<br \/>\n- Default config file for XBox360-compatible game controllers<br \/>\n- Separate keys binding tab in the settings menu for the Map and Chart modes, hotkeys for some of Map and Chart functions<\/p>\n<h4>Engine:<\/h4>\n<p>- High-dynamic range rendering with autoexposure<br \/>\n- Proper surface brightness of all space objects<br \/>\n- New smooth bloom effect<br \/>\n- Pseudo lens flare post-effect with several preset configs<br \/>\n- Configurable post-processing effects: sharpness, brightness, contrast, saturation, gamma, controls in the setting menu<br \/>\n- Separate brightness, contrast, saturation, gamma controls for galaxies and nebulae (config\/console only)<br \/>\n- Optimized lens flare rendering performance<br \/>\n- Lens flares are disappearing smoothly below horizon or behind occluders<br \/>\n- Tone-correct resolving of MSAA buffers (fixes MSAA on bright edges)<br \/>\n- Different mirror modes in VR, with ability to capture video from the main window<br \/>\n- Planet\/moon star-like particle is now rendered on the body's crescent rather than in its center<br \/>\n- Improved performance of the envmap rendering<br \/>\n- Updated impostors system for galaxy\/nebula rendering<br \/>\n- CPU\/GPU performance counters, better debug screen<br \/>\n- Optimized orbital paths rendering<br \/>\n- More realistic eclipse shadow \"darkness\" and gamma<br \/>\n- Changed the nearest planetary system search algorithm, so now star will not blink during approaching to it<br \/>\n- All auto-generated rendering shaders are changed to the uber-shaders with custom defines<br \/>\n- Compiled shader binary in the cache is updated automatically if shader's glsl source code were modified in runtime<br \/>\n- Smooth appearance of generated stars and galaxies while moving at large speed<br \/>\n- Reduced aliasing of thin atmosphere crescent when planet is far away<br \/>\n- Option to link stars particles size with resolution of SE window\/screen<br \/>\n- Hotkey to minimize SE from the fullscreen mode<\/p>\n<h4>Scripting:<\/h4>\n<p>- Introduced scenario scripting system<br \/>\n- Built-in tutorials, based on a scenario scripts<br \/>\n- Parsing executable's command line parameters - ability to run a script file by double-clicking on it<br \/>\n- Command line argument to launch SE in a specified 3D\/VR mode (for Steam launch options)<br \/>\n- New type of object - the waypoint, used in the scripts, works with autopilot<br \/>\n- Variables to control labels and marker size<br \/>\n- All variables can be animated using script command Interpolate<br \/>\n- Customizable main menu, all buttons and actions are described in a special script script data\/scripts\/MainMenu.cfg<br \/>\n- Ability to create a custom menu with script-running buttons<br \/>\n- Each button in the main menu can launch a custom scenario script<br \/>\n- GUI skin scripts have a link to a main menu script, so each skin can use its own menu layout<br \/>\n- New BB code [LOC]text[\/LOC], used to translate a text enclosed in it; supported in Wiki, scripts and main menu<br \/>\n- Localizations have the \"Custom\" section to work with the [LOC] code<br \/>\n- Any text displayed in scenario scripts can be translated by the locale config (implicit use of the [LOC] code)<br \/>\n- Fine-tuning parameters of the Goto script command: acceleration, drift and deceleration duration, acceleration and deceleration exponent power<br \/>\n- Ability to change keys, mouse and joysticks bindings by a script command<br \/>\n- Ability to show\/hide for every single constellation by a script command<br \/>\n- Command to switch the audio output device<br \/>\n- Command to load custom image and put it on top of screen as overlay<br \/>\n- Command to Screenshot: options to set the file name pattern, format and GUI capture<br \/>\n- Command PrintTranslations \"script.se\" types to the log all strings which have\/require localization (used in ShowMessage and WaitMessage commands)<\/p>\n<h4>Astronomical catalogs:<\/h4>\n<p>- Character '|' in planet name in script replaced with '\/' in SpaceEngine's interface (useful for names such as \"S\/2006 S1\")<br \/>\n- Character '$' in planet name in script did not printed in SpaceEngine's interface (useful to solve name conflicts with real objects)<br \/>\n- Catalog planet bulk density is taken into account when assigning a class for it (if both mass and radius were known)<br \/>\n- Updated exoplanet catalog, planets with mass > 13 Mj are treated as brown dwarfs<br \/>\n- Some brown dwarfs in the catalog were re-classified as a planemo (rogue planets)<br \/>\n- Planemo could have a dwarf-like spectral class (M9.5P, L7P, etc)<br \/>\n- Added displaying, generation and usage of metallicity data for stars<br \/>\n- Implemented ephemerides for planets and moons: JPL (DE-xxx), VSOP87, MARS1.0, L1.2 TASS1.7, GUST86<br \/>\n- Implemented IAU rotational model for planets and moons, and JPL (DE-xxx) lunar libration model<br \/>\n- Support of all JPL ephemeris binary files up to DE436 from this site ftp:\/\/ssd.jpl.nasa.gov\/pub\/eph\/planets\/Linux\/<br \/>\n- Parameter RotationOffset in the Clouds {} tag in planet scripts<br \/>\n- Parameters to configure procedural rings in planet scripts<br \/>\n- Surface and clouds parameter TempMapMaxTemp to define which temperature in Kelvins corresponding to white pixels in the temperature map<br \/>\n- Alpha component of ModulateColor parameter in the Clouds {} tag is separated to its own parameter - Opacity<br \/>\n- Added more error checks during the catalogs loading<br \/>\n- New parameters for Star and StarBarycenter in the star catalog:<br \/>\n-- ForceSystemLum - force star particle to have lum\/appmag provided in the star catalog, ignoring combined lum of components<br \/>\n-- Hidden - hide star particle and ignore attempts to select the system except from the scripts<br \/>\n- Parameter Parallax for star catalogs<br \/>\n- Parameter LuminosityBol for star catalogs to specify bolometric luminosity, this fixes temperature on known exoplanets<br \/>\n- Parameter RadiusInfo for planet catalogs, similar to OblatenessInfo for objects with a global shape defined by elevation map data<br \/>\n- Displaying the file path and line number of any catalog object in the debug mode<br \/>\n- Reduced model radius of asteroids to make them more or less fit the mean radius specified in UI\/catalogs<br \/>\n- Parameters venusMagn and venusFreq of the Surface tag controls global shape of asteroids<br \/>\n- Parameters DistLy and RadiusLy to define distance to object and its radius in light-years units<br \/>\n- Parameter NoModel for nebula catalogs (to add named nebulae which are parts of a larger models)<br \/>\n- Parameter GenerateStars for nebula catalogs (to generate procedural open cluster in the center of a catalog nebula)<\/p>\n<h4>Virtual Reality:<\/h4>\n<p>- Full VR support: native for Oculus Rift and HTC Vive with controllers, and all Steam-VR compatible HMD<br \/>\n- Controller gesture to change the scene stereo depth (the \"God eye mode\")<br \/>\n- Gaze controls of the interface in VR<br \/>\n- Mouse cursor in VR with VR controllers is only visible over GUI<br \/>\n- VR controller ray is limited by the GUI plane<br \/>\n- Added \"depth\" effect to the lens flares and ghosts in VR, controlled by a parameter in the flare\/ghost config file<br \/>\n- SE is exiting to main menu if VR helmet is taken off from user head<br \/>\n- Added ability to use super-resolution in VR (VRRenderScaleMax in the config file)<br \/>\n- Separate MSAA settings for VR<\/p>\n<h4>Planetarium capabilities:<\/h4>\n<p>- New orbital lines rendering, settings menu have options to control thickness of lines for major and minor bodies separately<br \/>\n- Constellation lines, boundaries and names<br \/>\n- Rendering of various celestial coordinate grids: equatorial, ecliptic, galactic<br \/>\n- Displaying geographic coordinate grid on planets<br \/>\n- Ability to change position of labels near planetary and deep space objects (stars, galaxies)<br \/>\n- Separate switches for planet vectors (polar axis, prime meridian, velocity and direction to parent object)<br \/>\n- Added \"Hide\/show object\" option to the right-click menu<\/p>\n<h4>Advanced capabilities:<\/h4>\n<p>- Updated video capture dialog<br \/>\n- Spline paths for scripted flybys, editor, integration to scripts and video capture system<br \/>\n- More responsive texture export dialog (no hanging while doing job)<br \/>\n- Implemented exporting skyboxes directly to dds cubemap format<br \/>\n- Support of export of 16-bit skybox textures (in png and tiff formats)<br \/>\n- Support of export of 32-bit floating-point skybox textures (in dds and tiff formats)<br \/>\n- Lens flares are rendered in Fish eye, Cylindrical and Cube map modes<br \/>\n- Anisotropic mipmapping for Fish eye, Cylindrical and Cube map modes (improves quality)<br \/>\n- Various frame formats for 360 cubemap output<br \/>\n- Checkerboard pattern for the Fish eye and cylindrical projection modes<br \/>\n- Optimized fish eye rendering: faces are cropped according to used lens FOV<br \/>\n- Checkbox for saving screenshot transparency on the Player settings tab<br \/>\n- Checkbox for saving video frame transparency on the Video capture settings dialog<\/p>\n<h4>System:<\/h4>\n<p>- Ported to 64-bit<br \/>\n- Implemented Steam DLC system<br \/>\n- Implemented SpaceEngine PRO DLC with some exclusive features<br \/>\n- Last used variables can be changed by Ctrl-Shift-Arrows keys in the debug mode<br \/>\n- Implemented graphics quality\/performance presets: low, medium, high, ultra and custom<br \/>\n- Automatic VSync uses actual refresh rate of the current display<br \/>\n- Support of encrypted pak files<br \/>\n- Change of SE versioning scheme: 0.990.15.1451 (major, minor, build, revision)<br \/>\n- Automatic cache wiping if current SE version differs from one read from the log file of the previous launch<br \/>\n- Loading splash window is per-monitor DPI-aware (scales itself according to DPI settings)<br \/>\n- Configurable\/moddable splash window layout<br \/>\n- SE main window is per-monitor DPI-aware (uses screen-native resolution)<\/p>\n<h4>Bugfixes:<\/h4>\n<p>- Fixed discontinuities in the fish eye\/cylindrical\/cubemap projection<br \/>\n- Fixed texture aliasing and cube edges effect on star surface<br \/>\n- Fixed bug with not initialized user name in the user settings menu at startup<br \/>\n- Fixed flipped sign of declination labels on the equatorial grid<br \/>\n- Fixed issues in main menu in 3D modes<br \/>\n- Fixed bug with inability to open a toolbar<br \/>\n- Fixed incorrect initializing of orbital point markers mode<br \/>\n- Fixed too bright planets\/moons in a previews in the Solar System browser<br \/>\n- Fixed some errors in catalogs<br \/>\n- Fixed \"blackout\" bug<br \/>\n- Fixed disappearing of a planet when camera is in it's shadow and planet is unselected<br \/>\n- Fixed bug with wrong calculating of barycenter mass of Sagittarius A* and other supermassive black hole systems<br \/>\n- Fixed bug with cached shader caches when disabling detail textures<br \/>\n- Fixed non-initialized object info in the Journey log<br \/>\n- Fixed a bug with disappearing of lens flares near a surface of a planet<br \/>\n- Fixed discontinuity in lighting on asteroids<br \/>\n- Fixed bug with lighting of a night side of tidally locked planets with opaque clouds<br \/>\n- Fixed z-fighting of clouds on gas giants<br \/>\n- Fixed redundant lines in stars motion blur<br \/>\n- Fixed some errors in the planet script exporting<br \/>\n- Fixed issues with camera rotation on a window resolutions larger than screen resolution<br \/>\n- Fixed inclinations of procedural outer moons of gas giants<br \/>\n- Fixed a crash when rendering a ship module with a detail diffuse texture, but without a main diffuse texture<br \/>\n- Fixed saving of a ship's cfg file into '#' folder<br \/>\n- If music player was stopped, it will not resume after entering the main menu or minimizing and restoring of the SE window<br \/>\n- Fixed incorrect orientation of a planet rotation axis defined by PoleRA\/PoleDec<br \/>\n- Fixed incorrect rotation of the Sun<br \/>\n- Fixed Wiki database import function<br \/>\n- Fixed depth of labels in VR mode<br \/>\n- Fixed some bugs in the script parser<br \/>\n- Fixed hot titans\/iceworlds bug<br \/>\n- Fixed shifting of the solar eclipse shadow on sky and water on oblate planets<br \/>\n- Fixed inability to specify more than 2048 Mb of the VRAM in the config<br \/>\n- Fixed \"horizon\" command on oblate planets<br \/>\n- Fixed behavior on the mouse cursor then closing a window beneath it<br \/>\n- Fixed noticeable blocky look of the star surface<br \/>\n- Fixed positions and\/or names of 21 star systems in the binary stars catalog<br \/>\n- Fixed vertical seam line in the cylindrical\/360 projection<br \/>\n- Fixed \"nimbus-like\" aurora on planets with thick atmospheres<br \/>\n- Fixed bug with incorrect working of exotic life biome filter in the star browser<br \/>\n- Fixed many artifacts with ocean rendering<br \/>\n- Fixed fading out deep space objects in Wiki preview when using it from surface of planet with atmosphere<br \/>\n- Fixed inaccuracies in aurora ring placement by longitude and latitude<br \/>\n- Fixed wrong final orientation of camera when switching between ship's behind cameras when ship is rotating<br \/>\n- Fixed accretion disk temperature in catalog binary systems<br \/>\n- Fixed incorrect reading of some stellar classes from catalog<br \/>\n- Fixed setting FOV to 90\u00b0 when leaving the Fish eye mode<br \/>\n- Fixed crash on exporting 8k screenshots\/video frames<br \/>\n- Fixed graphical artifacts in giant elliptical galaxies<br \/>\n- Fixed disappearing of near galaxies (like Magellanic clouds) when they are out of the field of view for a few seconds<br \/>\n- Fixed some bugs in generation of a massive binary stars<br \/>\n- Fixed offsetting of the Map mode sphere in VR while zooming\/rotating it<br \/>\n- Fixed bug with undocking of all ships if Simulator mode was never used in some of previous launches<\/p>\n<h4>Beta bugfixes\/changes:<\/h4>\n<p>- Save, Reload and Undo in the nebula editor<br \/>\n- Fixed bug with star polar faces<br \/>\n- Fixed stars motion blur<br \/>\n- Fixed eclipse shadow bug<br \/>\n- Fixed rendering of orbits of a static ships<br \/>\n- Fixed multiple bugs in the ship editor<br \/>\n- Fixed lens flare + accretion disk bug<br \/>\n- Fixed color saturation of star corona and atmosphere<br \/>\n- Fixed drag & rotate with controllers in VR<br \/>\n- Fixed lens flare rendering when sun is outside the screen<br \/>\n- Changed barycenter rendering in the Chart mode<br \/>\n- Unlocked right-drag rotation of tidally-locked planets in the Chart mode<br \/>\n- Fixed clearing of the cache and updating of the user config at the first launch<br \/>\n- Fixed raymarched nebulae<br \/>\n- Fixed Vive controllers depth at the \"god size\" mode<br \/>\n- Fixed a procedural bifurcation of a catalog Wolf-Rayet stars which ignoring the StarProcBifurcation parameter<br \/>\n- Fixed lens flare rendering in VR when Rendering resolution option set to reduced value<br \/>\n- Fixed offset\/cut of the labels in the VR when Rendering resolution option set to reduced value<br \/>\n- Fixed a crash on merging two scripts of a planet which uses analytical rotation model<br \/>\n- Fixed a dark spot bug in the atmosphere in center of a day hemisphere of a planet<br \/>\n- Fixes saving of the sml file into a wrong folder while importing model from obj + mtl<br \/>\n- Fixed warp effects in the Fish eye mode<br \/>\n- Fixed artifacts in raymarched nebulae on some machines (disabled anisotropy for noise textures)<br \/>\n- Fixed Steam overlay on AMD<br \/>\n- Implemented search of nearest clusters and nebulae<br \/>\n- Implemented rewind in the camera path editor<br \/>\n- Fixed crash on export planet textures when texture compression is enabled<br \/>\n- Fixed clamping of gas giant mass to ~1.5 Mj<br \/>\n- Fixed brown dwarf clouds brightness<br \/>\n- Fixed specular spot visible from far distance on Solar System icy bodies<br \/>\n- Fixed ocean bottom composition on Earth<br \/>\n- Specifying of both ocean and atmosphere composition is now required, if any (error message is logged)<br \/>\n- Added ocean density and bottom composition as script parameters<br \/>\n- Added default palette\/biome presets for ferria and carbonia planets<br \/>\n- Adjusted probabilities of generation of ferria and carbonia planets<br \/>\n- Words \"desertic\" and \"non-desertic\" were changed to \"arid\" and \"non-arid\" in all localizations<br \/>\n- Values \"Desertic\" and \"NonDesertic\" were changed to \"Arid\" and \"NonArid\" in all planet biome\/palette preset files<br \/>\n- Fixed bug with wrong assignment of the raymarched nebula models which have UseForObject parameter<br \/>\n- Fixed non-change of a planet class when it has life which modifies atmosphere temperature too much<br \/>\n- Fixed wrong interaction of \"show spacecraft\" option in settings with static ships and asteroids\/comets implemented as a ship models<br \/>\n- Fixed generation of only M0V stars in the globular cluster's supermassive black hole system<br \/>\n- Fixed Chart mode in the procedural supermassive black hole system<br \/>\n- Fixed performance issue in the autoexposure mode<br \/>\n- Fixed unwanted change of star luminosity class during loading (just noting suggested new luminosity class in the log)<br \/>\n- Raymarched nebula is not rendered in the Map mode on a scale smaller than the nebula's radius<br \/>\n- 'Magnitude' toolbar and tab in the settings is renamed to 'Camera', added related changes in localization files<br \/>\n- Fixed cutting of the very long text in the tutorial's message box<br \/>\n- Optimized RAM consumption by galaxies at a large screen resolution<br \/>\n- Fixed camera binding and position at first entering the flight sim mode<br \/>\n- Fixed changing of the location preview file name when re-saving it<br \/>\n- Fixed artifacts with black hole rendering in the fish eye mode<br \/>\n- Fixed galaxy brightness in the black hole and ship warp cubemap<br \/>\n- Fixed bug with bright blue stars generated as a binary black holes<br \/>\n- Fixed bugs on saving location from the main menu, chart or map mode<br \/>\n- Separated brightness calibration values for sprite and raymarch nebulae<br \/>\n- Fixed wrong orientation of terrain detail texture normals<br \/>\n- Fixed crash on loading indexed png textures<br \/>\n- Fixed bug with centering of the Universe Map<br \/>\n- Removed PlanenVSFetching, it is now the only rendering mode<br \/>\n- Fixed flashing of terrain textures\/meshes on turns or fast movements<br \/>\n- Fixed GenerateStars parameter in nebula catalogs<br \/>\n- Fixed crash on restoring planet int the editor<br \/>\n- Fixed bug on cloning terrain material in the editor<br \/>\n- Fixed camera shaking when near planet or a ship<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0420\u0435\u043b\u0438\u0437 \u0441\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f! \u0421\u043f\u0438\u0441\u043e\u043a \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439 \u043e\u0433\u0440\u043e\u043c\u043d\u044b\u0439 - 3 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438! SPACEENGINE 0.990 CHANGELOG Major changes: 4 - Procedural volumetric raymarched nebulae - Improved resolution of planetary terrain rendering up to sand grains level - Physically-based rendering of terrain materials and space ships - Full VR support:...<\/p>\n","protected":false},"author":1,"featured_media":3280,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1,2],"tags":[],"class_list":["post-3286","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-runews"],"_links":{"self":[{"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/posts\/3286","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/comments?post=3286"}],"version-history":[{"count":4,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/posts\/3286\/revisions"}],"predecessor-version":[{"id":3854,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/posts\/3286\/revisions\/3854"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/media\/3280"}],"wp:attachment":[{"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/media?parent=3286"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/categories?post=3286"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceengine.org\/ru\/wp-json\/wp\/v2\/tags?post=3286"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}