{"id":2230,"date":"2017-11-14T11:30:47","date_gmt":"2017-11-14T11:30:47","guid":{"rendered":"http:\/\/spaceengine.org\/?p=2230"},"modified":"2017-11-14T11:28:05","modified_gmt":"2017-11-14T11:28:05","slug":"reflections","status":"publish","type":"post","link":"https:\/\/spaceengine.org\/news\/blog171114\/","title":{"rendered":"Reflections"},"content":{"rendered":"<p>This is a beginning of work on PBR (Physically-based rendering). SE already generates environment maps for ships - they are used in the warp drive distortion effect shader. But they can be used in the IBL (Image-based-lighting) of ship models. Screenshots below shows simple mirror reflections implementing using the environment map. It is not physically-based yet, just basic reflection mapping.<\/p>\n<p>PBR will be implemented in the next version, after 0.990 release (so maybe in 0.991). I am returning back to terrain engine and nebulae.<\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/11\/scr01001.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/11\/scr01001-1024x543.jpg\" alt=\"\" width=\"1024\" height=\"543\" class=\"alignnone size-large wp-image-2223\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01001-1024x543.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01001-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01001-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01001-700x371.jpg 700w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01001.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/11\/scr01002.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/11\/scr01002-1024x543.jpg\" alt=\"\" width=\"1024\" height=\"543\" class=\"alignnone size-large wp-image-2224\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01002-1024x543.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01002-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01002-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01002-700x371.jpg 700w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01002.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Reflections with different amplitude of detail normals texture:<\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/11\/scr01003.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/11\/scr01003-1024x543.jpg\" alt=\"\" width=\"1024\" height=\"543\" class=\"alignnone size-large wp-image-2225\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01003-1024x543.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01003-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01003-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01003-700x371.jpg 700w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01003.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/11\/scr01004.jpg\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/11\/scr01004-1024x543.jpg\" alt=\"\" width=\"1024\" height=\"543\" class=\"alignnone size-large wp-image-2226\" srcset=\"https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01004-1024x543.jpg 1024w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01004-300x159.jpg 300w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01004-768x407.jpg 768w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01004-700x371.jpg 700w, https:\/\/spaceengine.org\/wp-content\/uploads\/2017\/11\/scr01004.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is a beginning of work on PBR (Physically-based rendering). SE already generates environment maps for ships - they are used in the warp drive distortion effect shader. But they can be used in the IBL (Image-based-lighting) of ship models. Screenshots below shows simple mirror...<\/p>\n","protected":false},"author":2,"featured_media":2222,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2230","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/2230","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/comments?post=2230"}],"version-history":[{"count":1,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/2230\/revisions"}],"predecessor-version":[{"id":2232,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/2230\/revisions\/2232"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media\/2222"}],"wp:attachment":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media?parent=2230"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/categories?post=2230"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/tags?post=2230"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}