{"id":1742,"date":"2016-10-11T23:08:59","date_gmt":"2016-10-11T23:08:59","guid":{"rendered":"http:\/\/spaceengine.org\/?p=1742"},"modified":"2017-08-18T22:35:51","modified_gmt":"2017-08-18T22:35:51","slug":"blog-post-of-11-october-2016","status":"publish","type":"post","link":"https:\/\/spaceengine.org\/news\/blog161011\/","title":{"rendered":"More nebulae"},"content":{"rendered":"<p><strong>Duke<\/strong>: I will try to answer some questions about nebulae. Supernovae really will expand and dissipate over time. Similarly itself in this regard will lead a catalog and procedural supernovae. Also I hope it will be possible to adapt the previous texture mods for this method. In close range nebulae looks like this: <\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/07\/hSQA2Wh.jpg\"><img decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/07\/hSQA2Wh-1024x542.jpg\" \/><\/a><\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/07\/XoLX9um.jpg\"><img decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/07\/XoLX9um-1024x542.jpg\" \/><\/a><\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/07\/lT2FRNG.jpg\"><img decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/07\/lT2FRNG-1024x542.jpg\" \/><\/a><\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/07\/1vP2VBU.jpg\"><img decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/07\/1vP2VBU-1024x542.jpg\" \/><\/a><\/p>\n<p><a href=\"http:\/\/spaceengine.org\/media\/2017\/07\/xa2htYb.jpg\"><img decoding=\"async\" src=\"https:\/\/spaceengine.org\/media\/2017\/07\/xa2htYb-1024x542.jpg\" \/><\/a><\/p>\n<p>Still need a lot of work to optimize and improve this method, as well as the addition of new types of space objects.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Duke: I will try to answer some questions about nebulae. Supernovae really will expand and dissipate over time. Similarly itself in this regard will lead a catalog and procedural supernovae. Also I hope it will be possible to adapt the previous texture mods for this...<\/p>\n","protected":false},"author":2,"featured_media":1649,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1742","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/1742","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/comments?post=1742"}],"version-history":[{"count":4,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/1742\/revisions"}],"predecessor-version":[{"id":1895,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/1742\/revisions\/1895"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media\/1649"}],"wp:attachment":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media?parent=1742"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/categories?post=1742"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/tags?post=1742"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}