{"id":1683,"date":"2017-06-28T20:31:19","date_gmt":"2017-06-28T20:31:19","guid":{"rendered":"http:\/\/spaceengine.org\/?p=1683"},"modified":"2017-08-18T22:16:40","modified_gmt":"2017-08-18T22:16:40","slug":"blog170628","status":"publish","type":"post","link":"https:\/\/spaceengine.org\/news\/blog170628\/","title":{"rendered":"Current work"},"content":{"rendered":"<p>Bunch of recent updates (after Saturn-like rings):<\/p>\n<p>- Uranus-like narrow rings around procedural planets<br \/>\n- Updated impostors system for galaxy\/nebula rendering<br \/>\n- Editor for raymarched nebula<br \/>\n- Fully customizable shader for raymarched nebulae: config file describes parameters\/uniforms, which automatically added to the shader, editor and scripts<br \/>\n- When the Solar System Browser is opened and user selects a new star system and presses F2, the Solar System Browser updates the planets table instead of closing itself<br \/>\n- Context menu point \"Browse planetary system\" opens the Solar System Browser on a currently selected object's hierarchy level<br \/>\n- Number of eclipse shadows per planet increased to 8<br \/>\n- Updated textures and elevation maps for Phobos and Deimos<br \/>\n- Added credits screen and donate button to the main menu<\/p>\n<p>Comparison with the Deimos photo:<\/p>\n<p><a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=591\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=591&t=1\" alt=\"\" \/><\/a><\/p>\n<p>Credits page, it automatically starts scrolling, as usual:<\/p>\n<p><a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=596\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=596&t=1\" alt=\"\" \/><\/a><\/p>\n<p>And a bunch of new nebulae. Duke working on a single universal shader, which is able to render all types of nebulae you have seen before. Just tweak ~100 parameters in the editor, and you can turn egg-shaped planetary nebula into diffuse cloud or into supernova remnant. This is a basis for procedural engine: it will generate unique parameters for each procedural nebula, making unique appearance. Just like it doing for planets.<\/p>\n<p><a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=592\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=592&t=1\" alt=\"\" \/><\/a><br \/>\n<a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=594\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=594&t=1\" alt=\"\" \/><\/a><br \/>\n<a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=593\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=593&t=1\" alt=\"\" \/><\/a><br \/>\n<a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=597\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=597&t=1\" alt=\"\" \/><\/a><br \/>\n<a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=598\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=598&t=1\" alt=\"\" \/><\/a><\/p>\n<p>This one could be used as a circumstellar disk (protoplanetary disk). Must be implemented in engine as a planetary system part, not as a nebula.<\/p>\n<p><a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=599\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=599&t=1\" alt=\"\" \/><\/a><br \/>\n<a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=601\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=601&t=1\" alt=\"\" \/><\/a><br \/>\n<a href=\"http:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=600\" target=\"_blank\"><img decoding=\"async\" src=\"https:\/\/forum.spaceengine.org\/ru\/download\/file.php?id=600&t=1\" alt=\"\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Bunch of recent updates (after Saturn-like rings): - Uranus-like narrow rings around procedural planets - Updated impostors system for galaxy\/nebula rendering - Editor for raymarched nebula - Fully customizable shader for raymarched nebulae: config file describes parameters\/uniforms, which automatically added to the shader, editor and...<\/p>\n","protected":false},"author":2,"featured_media":1581,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1683","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/1683","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/comments?post=1683"}],"version-history":[{"count":3,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/1683\/revisions"}],"predecessor-version":[{"id":1863,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/posts\/1683\/revisions\/1863"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media\/1581"}],"wp:attachment":[{"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/media?parent=1683"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/categories?post=1683"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/spaceengine.org\/wp-json\/wp\/v2\/tags?post=1683"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}